Description
D16 Group PunchBox 2 Bass Drum Synthesizer Virtual Instrument || Guildwater Gear is an Authorized D16 Group Dealer. Please Be Aware That Software Is Non-Cancelable and Non-Returnable.
Four Flexible Generators. 0PunchBox 2 is built around four parallel generators that work together to create the final kick sound. Three of them are universal sample-based layers for shaping supporting elements of the sound, while the main Kick generator can operate across five engine modes. The generators can be activated independently, routed into the effects section, and can also respond to MIDI input through Keytrack and Velocity settings depending on the current configuration.
3 Sample Based Layers. Layer 1, Layer 2, and Layer 3 are universal sample-based generators used to build the supporting elements of the final kick sound. Each layer offers the same set of controls for shaping and balancing its role in the mix, including tuning, stereo placement, sample start, filtering, and signal routing to the FX section.
Main Kick Generator. The Kick generator is the main sound source responsible for the core body of the kick. It can operate across five engine modes, combining sample-based playback with classic drum machine-inspired synthesis and more flexible modern sound generation.
Sample. The Sample mode uses audio samples as the sound source for the main Kick generator, making it possible to build the core of the kick from recorded or pre-prepared material. It gives direct access to sample-based shaping controls such as start offset, ring modulation, level, stereo width, panning, and filtering.
909 / 808 / 606. These three engine modes are based on emulations of well-known drum machine kick circuits, giving PunchBox 2 access to classic electronic bass drum character directly inside the main Kick generator. Together, they cover a range of familiar analog-inspired tones, from punchy and focused to deeper and longer-decaying styles.
Wavetable. The Wavetable mode extends the Kick generator with a more synthetic and flexible sound source based on wavetable playback. It gives access to wavetable selection, frame position, phase, level, and filtering, while the Position parameter can also be modulated in the Advanced Editor for more dynamic results.
Built-in FX Rack
Algorithms. The built-in FX rack in PunchBox 2 includes a set of processing modules designed to shape, refine, and finalize the generated kick sound at different stages of the signal chain. It combines tonal correction, filtering, saturation, and low-end control with final output handling, while the first four algorithms can be reordered and used within different Patchbay configurations for more flexible signal flow.
Bitcrusher. The Bitcrusher reduces resolution and sample rate to add grit, edge, and digital character to the sound. It is based directly on the bit-crushing heritage of well-known Decimort processor, and includes input gain, filtering, keytracking for resampling frequency, and an FX Amount control for balancing the processed signal.
Distortion. The Distortion module adds harmonic saturation and clipping-based character, from subtle enhancement to more aggressive shaping. It includes controls for shape, dynamics, preamp, filtering, contour, tone, output level, and FX Amount.
Filter. The Filter module is used for shaping the tonal balance and focus of the sound before the final output stages. It operates in two modes and provides controls for cutoff, resonance, filter type, tracking, and FX Amount.
Resonant Mode. The Resonant Filter mode is a standard multimode filter designed for flexible and precise frequency shaping. In addition to the shared filter controls, it also includes selectable slope settings for adjusting the filter response.
SH-101 Mode. The SH-101 Filter mode is based on the character of the classic SH-101 synthesizer filter. It uses the same core control set as the other filter mode but offers a different tonal response and flavour.
